Remote studio, working with teams across time zones

DICE & DIGITAL

We build dice and tabletop games into mobile apps people keep on their phone after the first week.

  • Dice games
  • Multiplayer rooms
  • Tabletop ports

What we actually do

Dice that feel rolled, not randomised

Weight, bounce, settle time and sound tuned against filmed reference rolls. The randomness is seeded and logged, so a strange streak can be checked instead of argued about.

Multiplayer rooms that survive a bad signal

Turn state lives on the server, not the handset. A player who drops in a tunnel comes back into the same turn instead of losing the match.

Tabletop rules ported honestly

We read the printed rules with you, list the edge cases nobody writes down, and agree what the app does before a line of it is built.

Modes and variants as content

House rules, seasonal boards and scoring variants ship through config, so a new mode is not a new release every time.

One codebase, both platforms

Android and iOS builds from the same project, with the store listing assets, age rating answers and submission pack prepared with you.

Balancing after launch, not guesses before it

Match length, bot difficulty and matchmaking get tuned from real session data once players are in the rooms.

Ways to work with us

Pick the one closest to where your game is now — most projects start as one of these and grow.

Most asked for

Dice game build

An original dice title taken from loose idea to a build that is ready to submit.

  • Core loop and dice physics
  • Art and UI pass
  • Offline opponent for solo play
  • Store submission pack

Multiplayer room

Real-time rooms bolted onto a game you already have, or built with a new one.

  • Server-authoritative turns
  • Private rooms and invite links
  • Reconnect and rejoin handling
  • Spectator mode

Tabletop adaptation

A board or dice game that exists on a table, rebuilt for a phone screen.

  • Rules audit with the designer
  • Tutorial and in-game hints
  • Solo and pass-and-play
  • Review builds for the rights holder

Modes and variants pack

New things to play in a game that is already live and needs a reason to come back.

  • Variant rules engine
  • Seasonal boards and events
  • Remote config switches
  • Rule tweaks tested on a slice of players

Scope, timeline and cost are quoted per project after a first call. Nothing here is priced off a page.

What working with us is like

★★★★★
We handed over a 40-page rulebook and a date. They argued about three rules, won two of them, and the finished app plays like the table version.
Nina
★★★★★
Our old rooms dropped players on the metro. After the rebuild people come back into the same turn, and the complaints about it stopped.
Marek
★★★★☆
Straight answers about what would not fit in the first release. We cut two modes and shipped them later through config, exactly as described.
Priya

Before you write

Do you build your own games or ours?

Yours. We come in on your game — an idea, a tabletop title, or something already live that needs rooms and modes.

Who owns the code and the art?

You do. Ownership and handover are written into the contract before anyone starts building, and you get the repository and source files at the end.

Can a physical board game really survive the move to a phone?

Most of it can. The work is deciding what the phone does for the player — shuffling, scoring, legal-move hints — and what has to stay a decision they make. We go through that with you rule by rule.

How do you keep the dice fair?

Rolls are generated server-side in multiplayer, seeded and logged. If a player reports an impossible streak, the sequence can be replayed and checked rather than guessed at.

What happens after launch?

We can stay on for balancing, new variants and store updates, or hand everything over with documentation so your team runs it. Both are normal; say which you want early.

Tell us about the game

A couple of lines is enough to start — what it is, and where it is now.

  • Read by a studio lead, not a sales inbox
  • First reply comes from whoever would build it
  • First call is about rules and scope, no slide deck